History
A short history of skate game modding
Twenty-six years of fans keeping their skate games alive after the publishers moved on.
Sixteen years of Skate 3 modding →
A sourced timeline from the 2010 launch through SPRX menus, RPCS3, the custom Blaze server, the recomp and cross-platform map conversion.
- 2000–2014
The Neversoft PC era
The Tony Hawk's PC ports were moddable from day one. GameSpy kept them online until it shut down in 2014, which pushed the community toward fan-run servers.
Read more → - 2007–2013
skate. resets the genre
EA Black Box's flick-it trilogy (2007, 2009, 2010) takes over from Tony Hawk's. It's console-only, so modding it means modded consoles. The studio closes in 2013.
Read more → - 2013–2023
THUG Pro and the long tail
THUG Pro collects every Neversoft level into THUG2, and OpenSpy and PARTYMOD keep the classics running on modern PCs and online.
Read more → - 2018–2022
The sims open up
Skater XL (early access 2018) and Session put community maps at the center: mod.io, Unity Mod Manager, Session Mod Manager and the Illusory unlocker. Fan multiplayer comes before the official version.
Read more → - 2020–2025
Remakes and the revival
Unreal remakes of THPS 1+2 (2020) and 3+4 (2025) get Nexus mods and THPSPro. EA's skate. returns in 2025 as a free-to-play Frostbite game, locked down by kernel anti-cheat.
Read more → - 2026–
Skate 3 goes native
A static recompilation puts Skate 3 on PC, Android, iOS and the web. The world format gets fully documented, and maps start moving between every platform.
Read more →